Character build Conrad/Caernym

On this page we'll take a detailed look at how the character will develop on the character sheet.

Creation

  • Race: Human
    • Size: Medium
    • Speed: 30ft
    • 1 extra feat at 1st level
    • 4 extra skill points at 1st level + 1 extra skill point at each additional level
    • Automatic Languages: Common
  • Gender: Male
  • Height: 1.77m (5'11")
  • Weight: 70kg (140 pounds)
  • Stats: Str 12 (+1); Dex 10 (+0); Con 15 (+2); Int 12 (+1); Wis 18 (+4); Cha 15 (+2)

Character Level 1

Class: Cleric
Hitpoints (d8): 8+2 = 10
Skillpoints: (2+1)*4 = 12 + 4 = 16
Feats: 2 (Combat Casting, Sacred Healing)
Stats: N/A
Base Attack Bonus: +0
Saving Throw: Fort +2, Ref +0, Will +2
Abilities gained:

  • Race: N/A
  • Class: Weapon proficiency: simple weapons; Armor proficiency: all; Aura; Spells; Spontaneous Casting; Turn/Rebuke undead
  • Deity: Heironeous
  • Domains :
    • War
      • Free Martial Weapon proficiency with longsword
      • Weapon Focus (longsword)
    • Inquisition
      • +4 on all dispel checks
  • Spells: 0th - 3; 1st - 1 +1 bonus spell Wis +1 domain spell
    • Domain War : Magic weapon
    • Domain Inquisition : Detect Chaos
    • 0th: Create water, Cure minor wounds, Detect magic, Detect poison, Guidance, Inflict minor wounds, Light, Mending, Purify food & drink, Read magic, Resistance, Virtue
    • 1st: Bane, Bless, Bless water, Cause fear, Command, Comprehend language, Cure light wounds, Curse water, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure elements, Entropic shield, Hide from undead, Inflict light wounds, Magic stone, Magic weapon, Obscuring mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Remove Fear, Sanctuary, Shield of Faith, Summon monster I

Caernym, male human cleric 1: CR1; Medium humanoid (human), HD 1d8 +2; hp 10; Init +0; Spd 30 ft.; AC 16, touch 10, flat-footed 16; Base Atk +0; Grp 1; Atk +0 melee (1d8+1/19-20x2, long sword), +0 melee (1d4+1/19-20x2, dagger); SA ?; SQ ?; AL LN; SV Fort +4, Ref +0, Will +6; Str 12, Dex 10, Con 15, Int 12, Wis 18, Cha 15.
Skills: Appraise 1 (1 mod +0 ranks +0 misc), Balance 0 (0 mod +0 ranks +0 misc), Bluff 2 (2 mod +0 ranks +0 misc), Climb 1 (1 mod +0 ranks +0 misc), Concentration 5 (2 mod +3 ranks +0 misc), Craft (Sewing) 2 (1 mod +1 rank +0 misc), Diplomacy 3 (2 mod +1 rank +0 misc), Disguise 2 (2 mod +0 ranks +0 misc), Escape Artist 0 (0 mod +0 ranks +0 misc), Forgery 1 (1 mod +0 ranks +0 misc), Gather Information 2 (2 mod +0 ranks +0 misc), Heal 6 (4 mod +2 ranks +0 misc), Hide 0 (0 mod +0 ranks +0 misc), Intimidate 2 (2 mod +0 ranks +0 misc), Jump 1 (1 mod +0 ranks +0 misc), Knowledge (Arcana) 1 (1 mod +0 ranks +0 misc), Knowledge (History) 3 (1 mod +2 ranks +0 misc), Knowledge (The planes) 1 (1 mod +0 ranks +0 misc), Knowledge (religion) 5 (1 mod +4 ranks +0 misc), Listen 4 (4 mod +0 ranks +0 misc), Move Silently 0 (0 mod +0 ranks +0 misc), Perform () 2 (2 mod +0 ranks +0 misc), Profession (Herbalist) 4 (4 mod +0 ranks +0 misc), Ride 0 (0 mod +0 ranks +0 misc), Search 1 (1 mod +0 ranks +0 misc), Sense Motive 4 (4 mod +0 ranks +0 misc), Speak Language (Elven), Spellcraft 3 (1 mod +2 ranks +0 misc), Spot 4 (4 mod +0 ranks +0 misc), Survival 4 (4 mod +0 ranks +0 misc), Swim 1 (1 mod +0 ranks +0 misc), Use rope 0 (0 mod +0 ranks +0 misc).
Feats: Combat Casting; Weapon Proficiency (Longsword); Weapon Focus (Longsword)
Languages: Common, Old-Oeridian, Elven

Character Level 2

Class: Cleric
Hitpoints (d8): 7+2 = 9
Skillpoints: (2+1) = 3 + 1 = 4
Feats: N/A
Stats: N/A
Base Attack Bonus: +1
Saving Throw: Fort +1, Ref +0, Will +1
Abilities gained:

  • Race: N/A
  • Class: N/A
  • Deity: Heironeous
  • Domains :
    • War
      • Free Martial Weapon proficiency with longsword
      • Weapon Focus (longsword)
    • Inquisition
      • +4 on all dispel checks
  • Spells: 0th - 4; 1st - 2 +1 bonus spell Wis +1 domain spell
    • Domain War : Magic weapon
    • Domain Inquisition : Detect Chaos
    • 0th: Create water, Cure minor wounds, Detect magic, Detect poison, Guidance, Inflict minor wounds, Light, Mending, Purify food & drink, Read magic, Resistance, Virtue
    • 1st: Bane, Bless, Bless water, Cause fear, Command, Comprehend language, Cure light wounds, Curse water, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure elements, Entropic shield, Hide from undead, Inflict light wounds, Magic stone, Magic weapon, Obscuring mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Remove Fear, Sanctuary, Shield of Faith, Summon monster I

Caernym, male human cleric 2: CR2; Medium humanoid (human), HD 2d8 +2; hp 19; Init +0; Spd 30 ft.; AC 16, touch 10, flat-footed 16; Base Atk +1; Grp 2; Atk +3 melee (1d8+1/19-20x2, long sword), +2 melee (1d4+1/19-20x2, dagger); SA ?; SQ ?; AL LN; SV Fort +5, Ref +0, Will +7; Str 12, Dex 10, Con 15, Int 12, Wis 18, Cha 15.
Skills: Appraise 1 (1 mod +0 ranks +0 misc), Balance 0 (0 mod +0 ranks +0 misc), Bluff 2 (2 mod +0 ranks +0 misc), Climb 1 (1 mod +0 ranks +0 misc), Concentration 6 (2 mod +4 ranks +0 misc), Craft (Sewing) 2 (1 mod +1 rank +0 misc), Diplomacy 3 (2 mod +1 rank +0 misc), Disguise 2 (2 mod +0 ranks +0 misc), Escape Artist 0 (0 mod +0 ranks +0 misc), Forgery 1 (1 mod +0 ranks +0 misc), Gather Information 2 (2 mod +0 ranks +0 misc), Heal 8 (4 mod +4 ranks +0 misc), Hide 0 (0 mod +0 ranks +0 misc), Intimidate 2 (2 mod +0 ranks +0 misc), Jump 1 (1 mod +0 ranks +0 misc), Knowledge (Arcana) 1 (1 mod +0 ranks +0 misc), Knowledge (History) 4 (1 mod +3 ranks +0 misc), Knowledge (The planes) 1 (1 mod +0 ranks +0 misc), Knowledge (religion) 5 (1 mod +4 ranks +0 misc), Listen 4 (4 mod +0 ranks +0 misc), Move Silently 0 (0 mod +0 ranks +0 misc), Perform () 2 (2 mod +0 ranks +0 misc), Profession (Herbalist) 4 (4 mod +0 ranks +0 misc), Ride 0 (0 mod +0 ranks +0 misc), Search 1 (1 mod +0 ranks +0 misc), Sense Motive 4 (4 mod +0 ranks +0 misc), Speak Language (Elven), Spellcraft 3 (1 mod +2 ranks +0 misc), Spot 4 (4 mod +0 ranks +0 misc), Survival 4 (4 mod +0 ranks +0 misc), Swim 1 (1 mod +0 ranks +0 misc), Use rope 0 (0 mod +0 ranks +0 misc).
Feats: Combat Casting; Weapon Proficiency (Longsword); Weapon Focus (Longsword)
Languages: Common, Old-Oeridian, Elven

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